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Adrian Foster
Adrian Foster

Backgammon by Paul Magriel: The Classic Book that Changed the Game (Free PDF)



Backgammon by Paul Magriel PDF Free: A Comprehensive Review




If you are interested in learning how to play backgammon or improving your skills, you may have heard of a book called Backgammon by Paul Magriel. This book is widely regarded as the bible of backgammon, as it covers all aspects of the game in depth and detail. But what makes this book so special? And where can you find a free PDF version of it? In this article, we will answer these questions and more. We will review the book's content, structure, concepts, principles, and benefits. We will also provide you with a link to download a free PDF copy of the book at the end of the article. So, let's get started!




Backgammon By Paul Magriel Pdf Free



Introduction




Before we dive into the book's content, let's first introduce the author and the game.


Who is Paul Magriel?




Paul Magriel was an American professional backgammon player, teacher, author, and mathematician. He was born in 1946 and died in 2018. He was widely considered as one of the best backgammon players in the world, as he won many tournaments and championships, including the World Backgammon Championship in 1978. He was also known as "X-22", his tournament nickname.


Magriel was not only a great player, but also a great teacher. He taught backgammon to many celebrities, such as Hugh Hefner, Lucille Ball, O.J. Simpson, and Barbara Streisand. He also wrote several books and articles on backgammon, including his magnum opus Backgammon, which was published in 1976.


What is Backgammon?




Backgammon is one of the oldest board games in history, dating back to ancient Mesopotamia. It is a game for two players, who each have 15 checkers (or men) of their own color. The board consists of 24 narrow triangles called points, arranged in four quadrants. The points are numbered from 1 to 24 for one player, and from 24 to 1 for the other player.


The objective of the game is to move all your checkers from your home board (the quadrant where your checkers start) to your opponent's home board (the quadrant where your checkers end), and then bear them off (remove them from the board). The first player to bear off all their checkers wins the game.


The movement of the checkers is determined by rolling two dice. Each die represents how many points you can move one checker. You can move one checker twice, or two checkers once, as long as the points you land on are either empty or occupied by your own checkers. If you land on a point occupied by a single enemy checker, you can hit it and send it to the bar (the middle of the board). The hit checker must re-enter the board from your home board before it can move again.


The game also involves a special device called the doubling cube, which allows players to increase the stakes of the game. The cube has six faces, numbered 2, 4, 8, 16, 32, and 64. At the beginning of the game, the cube is placed in the middle of the board, with the face 64 up. Either player can offer to double the stakes of the game by turning the cube to the next higher number and giving it to their opponent. The opponent can either accept the double and keep the cube, or reject it and forfeit the game. The player who owns the cube can offer to redouble it at any time during the game, and so on.


Why is this book considered a classic?




Backgammon by Paul Magriel is considered a classic because it is the first book that systematically and comprehensively analyzes the game from a mathematical and logical perspective. It is not a book that teaches you how to play backgammon, but rather how to think about backgammon. It explains the underlying principles and concepts that govern every aspect of the game, from opening moves to endgame strategies. It also provides hundreds of diagrams and examples that illustrate how to apply these principles and concepts in practice.


The book is written in a clear and concise style, with minimal jargon and technical terms. It is suitable for beginners who want to learn the basics of the game, as well as for intermediate and advanced players who want to improve their skills and understanding of the game. It is also a valuable reference for teachers and students of backgammon, as it covers all topics in a logical and systematic order.


Main Content




Now that we have introduced the author and the game, let's take a look at how the book is structured and what it covers.


How is the book structured?




The book is divided into four parts, each consisting of several chapters. Each chapter covers a specific topic or aspect of the game, with subheadings that break down the topic into smaller sections. Each section contains an explanation of the topic, followed by one or more diagrams that show an example position or situation related to the topic. Each diagram is accompanied by a commentary that explains what is happening in the position or situation, what are the possible moves or decisions for each player, and what are the advantages and disadvantages of each move or decision.


The book also contains several appendices that provide additional information on topics such as notation, rules, glossary, bibliography, index, etc.


Here is a brief overview of each part and chapter of the book:


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